PRINT BASED MEDIA
Force Feedback Evaluation
One of the lessons we had for Print-Based Media was to receive feedback from a total of four people in our class on one of the magazine covers we produced. I decided to choose the one titled “Gameover” as I felt that looked the most professional and the one I was feeling to go further with. From looking at the results, it seemed I received quite a lot of high marks. Mostly 5’s and 4’s and rated on being believing it was almost looking a real life magazine cover. With elements of it being very professional, with a suited use of imagery, fonts, colours and more. However, it wasn’t perfected.
Elements that were questioning upon, mostly revolved around one variable. The background. I was told that for the background that I should use a wasteland-type of environment which suits the main image of Duke Nukem with the games the character takes place in and more. A smaller variable was the size difference with the top bar and the bottom bar. The bottom bar was almost twice the size of the top bar and I could understand that it was a little overkill so with that in mind. I feel that I am going to level down the bottom bar and add a much more interesting background, a background that suits and fits the character but isn’t so bold. I might have to change the colour scheme as well. Those are two elements I believe I am going to change but I do want to make some changes of my own.
Where it says “Exclusive 10 Page Preview Inside”. I feel the font and effects are a little dull and should be more relatable to the main logo of “Duke Nukem: Forever” and lastly, I think, even though I did make a good use of the suitable font, it was a bit over used in places and was mostly black so I should perhaps change the colour in places. Especially if the background as a different kind of colour scheme and that it makes sense to change the colour, in that case. There are the kind of improvements I am going to change from gathering feedback from my record sheet and comments from the class.
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